Ever since playing Tomb Raider I in an electronics store in the 90s, I've been a huge Tomb Raider and Lara Croft fan. I played all the main-line games, really enjoyed them all up to the 2013 game. Lately I've been frustrated with the way she's portrayed though, masculine, less attractive, whiny, all that nonsense. She's no longer the cool, sexy, kick-ass raider she used to be. I felt like putting my spin on the design and with the release of the Remaster, I felt emboldened to create some fan art!
Here's for you, Lara!
The character is fully real-time in Unreal Engine 5.4.
63K triangles for the body and 36K for the hair. 6 2K textures for the body and clothes.
Rigging and animation are done by my friends Zeki Kartal and Lucas Wallez respectively.
https://www.artstation.com/zkkrtl
https://www.artstation.com/lucas_wallez
https://www.artstation.com/artwork/98EGnL
I used two asset packs from the Unreal Engine Marketplace for the rocks and plants in the scene, highly recommend these:
https://www.unrealengine.com/marketplace/en-US/product/stylized-rocks-asset-pack
https://www.unrealengine.com/marketplace/en-US/product/tropical-plants-pack
And special thanks to Inge and Chiara for their feedback on design and lighting respectively! <3
https://www.artstation.com/ingevanderveen
I hope you like this one!